This blog is a place where I will be posting informations and such for my fictional world Gciruna and various things related to it. most of those will be along the lines of the game Dungeons and Dragons.
Necromancer Hit di/ health : d12 per level spell list: Raise dead : cost (1 corpse) 1d6 MP +1d4 per corpse raised after 1 1 skeleton d6 hp 5 AC 2d4 atk 2 skeletons cost 1d6+1d4 MP 4 skeletons cost 1d6+2d4 MP 8 skeletons cost 1d6+3d4 MP Necromantic progression : a necromancer can take 1d6 damage to raise the hit die of a summoned minion and basically 'level it up' at a cost of health that cannot be healed while the minion is alive d6-d8-d10-d12 d6 skellies see above d8 skeletons become skeleton archers and they do 2d6+necromancer's dexterity modifier and gain an ac of 10 d10 skeletons are skeleton mages and they do 2d8+necromancer's intelligence modifier and gain ac of 13 d12 skeletons are risen ghouls and they do 2d10+necromancer's charisma modifier (maybe strength instead it depends) and has an ac of 15 so in short it is 2d6 to raise an 8hp skeletal archer, 3d6 to raise a 10hp skeletal mage and 4d6 to raise a ghoul Necroheal : d8 dama...
The two main continents on Gciruna are these two and most of the action in the world occurs here. Races native to these two continents are: the Elves, races of Men, Giants, Dwarves, Duelfs, Goblins, and Halflings. The upper land is named Kahramos and the lower is called Aiotan
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