this is incomplete to be simplified The Summoner magic schools are conjuration and evocation. note that the spells vary based on which magic house you belong to. Not every house gets every spell. houses are as follows: Enniric, Okhmilaiate, Tessarian, Jeian. summoners also choose an element which they gain proficiency in they are the following: Ice, Fire, Earth, Water, Light, Dark, or Hex. spell list: alter self : cost 1 action 2d4 one of three outcomes you either adapt your body to an aquatic environment giving yourself gills and thus the ability to breathe under water or you change your appearance or you give yourself natural weapons that do 1d6 damage animal shapes cost 1 action and 8d4 you turn any willing targets into animals they gain the hp of the animal and return to their normal form when their hp reaches 0 targets cannot wield or benefit from their equipment when transformed Arcane eye cost 1 action and 6d4 you summon a little floating eye that you...
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