The red kingdom

The red kingdom. A fitting name for the midlands of what was once Nen. Now ruled by the goddess of death and her human companion it must cement itself as a power on the world stage because enemies abound and all are eager to see the land fall into the hands of the now ousted house of Gann

well named the red kingdom was won by bloody revolution and dissatisfied lords with the help of the death goddess jeia herself.
jeia's lover Nanrinn now sits on the shaky throne of the red kingdom (valkatta) and he needs to establish allies, and fast. to the north he has the Northern Princedoms of Nen who are not too happy about him taking their capital city and establishing his own kingdom in the heartland of what was once their land. the southern Princedoms are equally upset and for the same reason. to the west is the majestic nation of Blidecra that is not comfortable with the shaky and violent situation going on no farther than a day's journey from their capital arrinor.
King Nanrinn has only one option, to go east and convince the barbarian Kodin tribes to be his allies or to face utter annihilation mere months after wresting the throne for himself.


D&D players...
the party goal= convince the kodin tribes to help nanrinn at any cost... violence implied but not the only method.

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